|Are you ready for some Action? Some Action 52?|
Action 52 (or The Cheetahmen)
Action 52 (1991)
Entrance: Lights, Camera, Action 52 Edit
Lights appear, then a camera, and then Action 52 appears.
The entrance's name is shown in the game's intro, along with the lights and the camera.
Neutral B: 52 Sprites Edit
Action 52 throws a sprite from one of his 52 games. They all have different effects. However, a couple of them will cause it to "crash" (30% and trip). Holding B changes the sprite that will appear every 0.25 seconds. It changes in order of the 52 games so if you just tap B with no charge, you get a Firebreather (Action 52's first game). There is a 3/52 chance Action 52 will use another special move after holding Neutral B.
Hence the cartridge's name, there are a total of 52 games to play in Action 52 and they all suck.
Side B: Time Warp Edit
Action 52 will flick the opponent. It does no damage and sends him/her upwards. If it doesn't touch anyone it sends out an enemy. It can also add time back into a match, however, it only works once a stock.
One of games, Time Warp Tickers, involves you playing as a pair of fingers attacking weird people by flicking them. When they or you die, they will randomly say "Time?"
Up B: Starevil Edit
Action 52 turns into Starevil. It can move freely and shoot upwards by pressing the B button until 6 seconds have passed or pressing (A). However, 3 barriers also appear which can harm it which disappear once the move ends.
The second game in Action 52 as well as the first space shooter. The game begins immediately with an obstacle in the way without notice. Other than that, it's just shooting enemies, bosses and avoiding obstacles.
Down B: Storm over the Desert Edit
Action 52 rides a slow moving tank which causes 50% damage. You can't jump at all on it and you can only move horizontally. If the opponent has 220% damage, he/she gets KO'ed in a gory fashion. Press the jump button to jump out of the tank.
Unlike most tanks, you are unable to shoot anything.
In the game Storm over the Desert, the player's tank can slay other tanks just by touching them. However, it moves very slowly.
Final Smash: Pull in the Fourth Wall Game Master Edit
WARNING: THIS FINAL SMASH MAY INVOLVE MAJOR FOURTH WALL MURDERING.
READ AT YOUR OWN RISK. Action 52 pulls YOU (pictured as Captain N) into the game! You are invincible until you KO someone. You can also pick up Action 52 and throw it. The Final Smash does not end until either you or Action 52 gets KO'd.
In the opening cutscene of The Cheetahmen, the 52nd game, an action gamemaster is pulled into his own TV where he meets the Cheetahmen. The Cheetahmen say they will fight for him and then the first level begins. After that, he is never referred to again.
KO Sounds and Taunts Edit
KO Sound #1: *Destruction noises*
KO Sound #2: ARGH!
KO Sound #3: *In text* Time?
Star KO Sound: *The death sound from Ooze.*
Screen KO Sound: Ah! (From Ninja Assault)
Up Taunt: "Make your selection NOW."
Side Taunt: Sings part of his intro on a microphone.
Down Taunt: Bounces on a note block from Manchester.
Victory Options and Losage Edit
Option #1: Shows different angles of it posing its cheetahmen muscles.
Option #2: *In text* "The Cheetahmen ran off... and now... The Cheetahmen"
Option #3: Shows the loser/s suffering from its game over screen.
Losage: Appears shattered and eventually disappears into 4 yellow orbs, like in The Cheetahmen.
Normal Attacks, Special Moveset Music, KO, Taunt Music, Victory Music Edit
Aerial Attacks Edit
Ground Attacks Edit
Up Tilt: Bros. Poses with the Cheetahmen arms.
Ledge/Get Up Attacks Edit
Up Smash: Fires a rock up which decends behind it with a pink Dedant.
Grab Moves: Edit
Grab: Grabs with both Cheetahmen arms.
Down Throw: Billy Bob falls onto the opponent.
Moveset Music: Action 52: Cheetahmen (NES)
KO Sounds and Taunts Music: Action 52: Cheetahmen (Sega Genesis)
Victory Music: Action 52: Intro
Angry Boss CodecEdit
Owen Maddox: Oh no...
Angry Boss: What? What's wrong?
Maddox: We're dealing with Action 52! What's NOT wrong?
AB: Action 52?
Jeremy Gilman: Yeah. It's one of the worst games ever made. Actually, 52 games in 1 cartridge. Which wouldn't be such a problem if the whole project wasn't rushed!
Maddox: Yeah. This game, like most of the worst games of all time, was rushed.
AB: And I'm guessing each 8-bit sprite it conjures in battle is from one of those bad games?
AB: Okay, that makes lots of sense.
Gilman: Yeah. And for its final smash, ol' Fifty-Two there gets some help from the other side of the fourth wall.
AB: Wow. How does it do that?
Gilman: That's beyond me, Boss...However, Action 52's glitchiness is also a setback in battle, so you'll need to take advantage of that.
AB: Okay, time to funking destroy a bad game!
- Video Game Size
- Riding Tanks
- Warping Time
- Throwing 52 Sprites
- Brutally Murdering the 4th Wall
- Making gamers everywhere suffer
- Action 52 appeared in the KO Sounds for Yuuki Ogata's moveset. So, it has been comfirmed in All Star Smashers as a playable character.
- Action 52 was a candidate for All Star Smashers Empty Slot 1. Unfortunately it didn't win.
- A52 is one of the 2 characters on the roster to have 3 KO Sounds instead of 2. The other being Sonny Slaven.
- A52 had christmas-related stages and character costumes in the moveset video. This was because the video was posted near christmas.
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